9to5Mac brings word of Unity’s latest update:
Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements.
“The main reason for this is to avoid problems with applications breaking when Apple [...]
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A little while ago we posted about Apple’s new use of a static analysis tool to find private API calls and reject the apps that make them. Rather than Storm8 or Unity this time, however, it’s former Facebook developer Joe Hewitt’s pioneering Three20 framework that’s getting caught.
Daring Fireball has some details:
One popular open [...]
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Speaking of Storm8, Unity-engine code, private API, and Gruber, A recent Twitter exchange between him shows just how seriously all of this is now being taken by the App Store:
Hockenberry: Hearing lots of reports about apps getting rejected due to private API usage. Maybe now you’ll believe me when I say it’s [...]
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Following our posts last week concerning the lawsuit against iPhone game developer Storm8 that alleged they used private API’s to violate user privacy by collecting their phone numbers, the developer, Storm8, contacted TiPb with their side of the story:
I just saw your post on the iPhone blog that discusses Storm 8 and the [...]
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It looks like Apple is using its rejection power for good this time — removing games built on the Unity engine which included private-API calls that could be used to steal private user information like your iPhone’s phone number.
Not all of the rejected/removed games were engaged in privacy violations (or even had the network capability [...]
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No sooner did Apple flip the switch on Pull My Finger but 14 fart-themed apps have hit the App Store and according to Macrumors, leader of the app pack, iFart Mobile, generated $9198 in one day. I need to quit this blog and go make iDoody, or something (don’t tell Dieter!).
Daring Fireball weighs in [...]
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