TapTapTap, developers of the upcoming Plasma app decided to slap a big, honkin’ frame rate indicator on a raw version just to see what differences, if any, the iPhone 3GS hardware provided compared to the previous generation iPhone 3G. The results?
As the video shows, in our OpenGL ES testing, the 3GS is generally [...]
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This morning we wondered aloud about whether the iPhone 3G S would be splitting Apple’s mobile OS X platform. Looks like we weren’t the only ones wondering.
Engadget’s Chris Ziegler takes a look at the new hardware’s PowerVR SGX graphics-core’s support for OpenGL ES 2.0, and that led him to this language in Apple’s iPhone SDK [...]
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