All Articles in itunes extras

iLife 2010’s New iDVD to Include iTunes LP, iTunes Extra Creation?

iTunes LP and iTunes Extras Hero

Boy Genius has an unconfirmed source claiming that, as part of Apple’s rumored iLife 2010, long-ignored iDVD will finally see an update — and that update will be support for iTunes LP (and we’re assuming iTunes Extras) creation/authoring.

It certainly makes sense, not only to keep iDVD relevant (though would it need a name refresh as [...]

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Apple Publishes iTunes LP and iTunes Extras for Developers

iTunes LP and iTunes Extras Hero

Apple.com has published a new page with information on iTunes LP and iTunes Extras for Developers:

Here’s everything you need to know to create a rich, interactive experience around your music and movies. All right in iTunes.

It includes the latest version of Apple’s TuneKit (think WebKit HTML+CSS+Javascript with iTunes hooks), as well as templates, [...]

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iTunes LP and iTunes Extras Now Apple TV 3.0 Ready — Still No Love for iPhone

itunes lp on apple tv

It still baffles us how iTunes LP and iTunes Extras content — which was introduced in the seemingly Apple TV-ideal 720p format — wasn’t compatible with the new Apple TV 3.0 software to begin with. In fact, we’ve gotten Wall-E with iTunes Extras to play on our Apple TV already. But according to Apple, it’s [...]

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iTunes LP and iTunes Extra First Step by Apple Towards User-Generated Media Store?

iTunes LP

iTunes Extras was easy to see as a DVD extras competitor, offering a similar feature set to what’s already on the market, and users are already familiar with using. iTunes LP, on the other hand, harkened back to a time decades ago when vinyl albums and turn-tables were how people experienced music — something decidedly [...]

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WebGL and TuneKit, Not Flash, the Future for iPhone?

More than 2 years post-iPhone launch, no news on Flash ever coming to the iPhone, yet Apple is pressing ahead with technologies like H.264 video (YouTube App’s been using it since day one), HTML 5 and CSS animation (iPhone Safari supported them first), HTTP Live Streaming, and now WebGL for hardware accelerated 3D-graphics, and TuneKit, [...]

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