All Articles in Development
UPDATE: As expected, Rogue Ameoba’s Airfoil Touch has been approved, with the original graphics displayed from Mac OS X. Meanwhile, Gx5 tells us it took over a year to get their one-touch search portal app, iClueless approved following a string of time-consuming (given Apple’s process) rejections. Again we wonder if having a “big voice” makes [...]
Read the full post »
Gameloft — and other developers according to Gameloft — are cutting back on development for Google’s Android platform due to the “weakness” of the Android Market. According to Reuters, Gameloft finance director Alexandre de Rochefort said:
We have significantly cut our investment in Android platform, just like … many others. [The Android Market] is [...]
Read the full post »
Instapaper and Tumblr developer Marco Arment riffs on the NYT’s article on Palm webOS’ trouble wooing developers, and it’s predictably good stuff.
His major point is that with its huge install base (which topped 50 million iPhones and iPod touches months ago), it makes more financial sense to develop for Apple’s platform, rather than Google’s Android [...]
Read the full post »
MacRumors has heard from multiple sources that Apple is planning to release a (presumably free) Concierge app for the iPhone and iPod touch that would:
…provide many of the same functions available through the company’s retail store online reservations system, allowing customers to schedule Genius Bar and One to One appointments from their mobile [...]
Read the full post »
Speaking of Storm8, Unity-engine code, private API, and Gruber, A recent Twitter exchange between him shows just how seriously all of this is now being taken by the App Store:
Hockenberry: Hearing lots of reports about apps getting rejected due to private API usage. Maybe now you’ll believe me when I say it’s [...]
Read the full post »
It looks like Apple is using its rejection power for good this time — removing games built on the Unity engine which included private-API calls that could be used to steal private user information like your iPhone’s phone number.
Not all of the rejected/removed games were engaged in privacy violations (or even had the network capability [...]
Read the full post »
Apple is looking to hire an experienced multimedia engineer for the iPhone and iPod touch, who’s a passionate gamer and has shipped at least one “AAA” game in the last few years.
While first-party titles are a mainstay, and main point of attraction for dedicated gaming platforms like Nintendo (Mario), Microsoft (Halo), and Sony (Little Big [...]
Read the full post »
After submitting a minor .1 bug fix for Airfoil Speakers Touch 1.0.1 [Free - iTunes link] for iPhone and iPod touch, longtime Mac developers Rogue Amoeba waited for what they assumed would be a routine App Store review. Three and a half months, three rejections, and the unsuccessful intervention of a champion at Apple, the [...]
Read the full post »
Joe Hewitt, the developer who saw the Facebook App for iPhone and iPod touch to version 3.0, and the cusp of 3.1 (which promised/threatened push notifications), has thrown us the Twitter-equivalent of a curve-ball:
Time for me to try something new. I’ve handed the Facebook iPhone app off to another engineer, and I’m onto [...]
Read the full post »
Why is it easier to make a great Twitter client for Apple’s iPhone than for Google Android phones like the new Verizon DROID? After Robert Scoble wrote a typically impassioned post entitled The Droid fails AS A PRODUCT when compared to Palm Pre and iPhone, and used Twitter clients as an example, Thomas Marban of [...]
Read the full post »