October 2009: Monthly Archive

Verizon Droid iDoesn’t Beat iPhone on Browser, Apps, Multi-touch or User Interface

Droid evil eye

Did Verizon and Motorola forget to include a few things in their iDon’t attack ads, like iDon’t render web pages as slowly or badly, iDon’t arbitrarily restrict the amount of apps users can install to 256MB, iDon’t fail to implement multi-touch, and iDon’t have a worse user experience.

We can’t blame them, of course. They were focusing on the iPhone’s weaknesses, as the geekier among us (nitpickers included!) would have to admit, and not the Droid’s. It was their ad, and fair enough.

However, for those considering the Droid vs. an iPhone, we should lay all the cards on the table. Sure the iPhone lacks a physical keyboard (that irks some users, pleases others), doesn’t have Google Maps Navigation (yet), doesn’t match all the specs, and has issues with App Store approvals (though that doesn’t effect most users). But what about the Droid?

(And no, we don’t mean that horrible devil-red eye graphic that’s kind of the opposite of “not evil” and makes that incessant “DRRROOOOOOIIDDD” chime pretty much indistinguishable from “REDRUM!”)

First, in the perfunctory Browser Battles, it turns out the almost two month old iPhone 3.1 Safari is still king of the mobile mountain, according to MobileCrunch:

On the popular web-standards test known as Acid3, the iPhone scores a 100/100 while the Droid caps out at 93/100. [...] Once you’ve grown accustomed to pinch-zooming, the level of accuracy provided by tap-zooming alone simply doesn’t cut it. [...] The iPhone browser is also considerably faster, with page loads completing anywhere from 15-30% more quickly with both handsets on WiFi.

Second, we all know the Android Market doesn’t have as many apps as the App Store, but maybe that’s a good thing since Android 2.0 still doesn’t fix its app space limitation, leaving Droid with a paltry 256MB for apps according to AndroidandMe.com:

Google does not support installing apps to the SD card (and likely never will), so developers are limited in what they can create. [...] For most applications, we want a small file size to limit the download times. When it comes to 3D games though, we need a ton of space for all the high-res textures, audio, and video. [...] Have you seen all the awesome iPhone and iPod Touch games? Hardly any of them would fit on an Android phone.

This problem, of course, also plagues the Palm webOS and BlackBerry platforms. NokiaExpert and ZDNet’s Matt Miller’s been told it’s a security issue, but does that matter to end users when iPhone’s can go up to (almost) 32GB?

Third, if you’re a fan of the iPhone and iPod touch’s (and Magic Mouse’s!) multi-touch, don’t think the Droid will have your fingers covered. According to Engadget:

As you have probably heard (or guessed), there’s no multitouch on this device. That’s clearly an issue with Android 2.0 and choices that Google is making about user interface

Fourth, the user interface, while definitely an improvement — and maybe even a refreshing change for some — still doesn’t rise to level of usability as the iPhone. Like MobileCrunch (and every other review we’ve seen), we’ve given our iPhones to toddlers and they’ve been able to use them well.

That’s still Apple’s killer app. And that’s likely why, even after going all in on Droid and throwing BlackBerry under the bus (even canceling their BOGO!), Verizon still wants the iPhone

[Thanks to Tom for the app limit tip!]

Beyond iPhone: Apple TV 3.0 First Impressions and Screenshot Gallery

Apple TV 3.0

Apple TV 3.0 (or Apple TV 3, or Apple TV Take 3) is the just-released third version of Apple’s and Steve Jobs’ “hobby”. And, for good or for ill, its latest feature-set seems designed to keep iTunes’ living room gateway as niche as ever. That’s not to say it isn’t good, because it is (though it does have problems we’ll get into below), but it’s certainly not great. Not yet. And we’re beginning to wonder if Apple (now or ever) even wants it to be?

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TiPb on CNN — iPhone in China, Quest Means Business

quest means business

Your truly was invited on CNN International’s Quest Means Business to talk iPhone in China. No video updates on their page yet, but here’s the transcript:

QUEST: So this latest ambitious chapter in the tale of iPhone’s global success, what, of course, the Chinese launch could mean for the worldwide phenomenon that is the iPhone. And actually, of course, there’s an interesting question to Rene Ritchie, the editor of The iPhone Blog, a news and review site, who joins me from Montreal.

Good evening. The decision to sell without the Wi-Fi capability, which, of course, is what is demanded in China, is that a big problem, do you think, for the iPhone user?

RENE RITCHIE, EDITOR, THEIPHONEBLOG.COM: I think it’s a temporary problem at launch, because China did change that rule so the next generation of Chinese iPhones will have Wi-Fi. But to compete against the imports, the ones from Hong Kong that are unlocked, or Taiwan that are unlocked, without Wi-Fi and a higher price, that’s a significant challenge.

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Eliminate Pro and Touch Pets Dogs for iPhone Now Available in Canada (Other Countries to Follow)

Update: per comment below, Eliminate Pro and Touch Pets Pro are only available in Canada for now whole ngmoco tests their servers. Wide release to follow soon!

First-person shooter Elminate Pro [Free - iTunes link] and virtual pet sim Touch Pets Dogs [Free - iTunes link] for iPhone and iPod touch, first shown off by ngmoco at WWDC 2009, have begun making their way into iTunes App Stores around the world (we’ve confirmed them in Canada, other countries should be getting them soon as well).

Both games utilize the plus+ network for community gaming, with Eliminate looking to bring the classic Golden Eye/Halo style gameplay to Apple’s platform, and Touch Pets Dogs, the Nintendogs virtual pooch model. (Sadly, no, there’s doesn’t seem to be a way to cross over within the two games yet, and hunt the mean soldiers with doggy cuteness — or vice versa).

The price for both being zero, we’re guessing Apple’s new policy of “free games can charge for in-app purchases” is having an immediate an obvious effect. Demo without risk, and if you love one or both, they’ll figure out levels or gear or powerups or accessories you can buy to enjoy to love them even more.

Touch Pets Dogs video after the break, and if you try them out, let us know what you think!

[Thanks Alexander for the tip!]

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Review: Apple Brings iPhone-style Multi-Touch to Magic Mouse

Magic Mouse Hero

Apple’s Magic Mouse, introduced via simple press release on October 20, is the latest point-and-click peripheral for the Mac, and the latest showcase for Apple’s multi-touch technology, first introduced in the iPhone and later the iPod touch. While the iPhone is still the premiere multi-touch experience in consumer electronics, however, Apple’s modern history of mice has been… poor to mediocre. The hockey puck that shipped with the original iMac was goofy, the one-button Mighty Mouse hard to second-click with and prone to gunked up scroll balls.

Does the Magic Mouse work an iPhone-level spell, or is it just more of the middling? TiPb takes a look after the break!

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TiPb Presents: iPhone Live! #73 — Great Googley!

Join Chad and Rene for Google Maps Navigation, Droid Day! Windows 7, iPhone marketshare, future iPhones, Verizon wants iPhone, more iTablet rumors, blackra1n RC2, and all the news. Listen in!

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iPhone Launches (Officially) in China!

iphone_risk_china

Today’s the day — the iPhone officially launches in China on China Unicom. We say officially because it’s been available unofficially, in gray market form, since the original iPhone 2G was launched, and with winks and nudges via Apple’s unlocked sales in Taiwan and Hong Kong.

So will international sales tumble as the world’s biggest market can buy it at home? Will Chinese sales lag in favor of sticking with the unofficial versions from overseas or future Chinese versions that, you know, include Wi-Fi? Or will iPhone numbers just continue to grow, grow, grow?

Either way, welcome China, to the iPhone world!

Why Nokia is Suing Apple Over the iPhone

patent_troll_sues_apple

Engadget’s resident legal gadget eagle, Nilay Patel, has put together a great, depth analysis of Nokia’s recent lawsuit against Apple and the iPhone over patent infringement.

As usual, the race to hype this dispute as a bitter standoff between two tech giants desperate to destroy one another has all but ignored the reality of how patents — especially wireless patents — are licensed, what Nokia’s actually asking for, and how it might go about getting it. And as you know, we just don’t do things that way, so we’ve asked our old friend Mathew Gavronski, a patent attorney in the Chicago office of Michael Best & Friedrich, to help us sort things out and figure out what’s really going on here — read on for more.

In a nutshell, Nokia believes Apple is infringing on 10 patents that are core to GSM/UTMS/Wi-Fi. All the other major players have paid up. Apple hasn’t. Apple may believe the patent fees are already paid by the manufacturer of the components they bought for the iPhone, or they may just be using the legal system as way to negotiate a lower ultimate licensing fee from Nokia.

If the area interests you, check out the whole analysis and then let us know what you think!

Apple Frequent Flying to China Means… iTablet Imminent?

Mac Touch Concept Rendering

According to Business Insider, the mythical iTablet is imminent due to the unnamed, unverified, unspecified travel of someone at Apple who does… something:

a source tells us a system integration engineer friend of his at Apple has been ramping up his travels back and forth between China lately, broadcasting word of his travels over the Internet.

A friend of a friend — no names! — asked TiPb what will end up being more ridiculous, iPhone rumors or iTablet rumors. We answered — yes!

Anyone have an iTablet case (with or without camera hole!) they want to leak our way?

Apple iPhone/iPod touch Remote App Updated to Support iTunes 9.0.2 and Apple TV 3.0

Apple Remote App 1.3.2 Update

To go along with the shiny new iTunes 9.0.2 and Apple TV 3.0 software released today, Apple has also bumped their Remote app [Free - iTunes link] to version 1.3.2, which:

“provides bug fixes and compatibility with iTunes 9 and Apple TV 3″

If you have an Apple TV and haven’t tried the latest version of Apple’s Remote app, download load it and do it. The lag for Wi-Fi to connect between sessions is annoying (though you can disable auto-lock, burn battery, and stay connected if you choose), but using the iPhone or iPod touch as a slick touch surface controller… gesture bliss.

[via @WyattLeCadre]